bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.5.10 LTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 2, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Manu\Downloads\FS25_Samson_PG_Genesis_Pack_FAP\Untitled.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'MESH', 'LIGHT', 'CURVE', 'ARMATURE', 'CAMERA', 'EMPTY'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_CHILDREN', 'SKINNED_MESHES', 'MERGE_GROUPS'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [decal] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [decal] Filling out basic attributes, {name='decal', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decal] New Name: decal
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [decal] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [decal] Creating shape data for object 'decal'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decal] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [decal] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [decal] Filling out basic attributes, {name='decal', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [decal] Processing mesh 'decal'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [decal] Starting final processing for shape 'decal'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [decal] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [decal] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [Untitled] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_get_safe_material:WARNING: [decal] Object 'decal' has a triangle referencing an empty or out-of-bounds material slot (index 0). Using fallback/default material.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [decal] Subset slot indices: []
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [decal] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [decal] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [decal] Processing subset for material 'i3d_default_material' with 82 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [decal] Processed 114 unique vertices and 82 triangles for material 'i3d_default_material'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [decal] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [decal] Added 1 material IDs for shape 'decal'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [decal] Exported 114 vertices, 82 triangles and 1 subsets for shape 'decal'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [decal] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decal] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decal] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decal] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [decal] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [Untitled] Node 'decal' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [decal] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [decal] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.017 seconds
